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If We Talk...
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written by
Jaron Summers
©2007
Not
that far in the future, a few years after the kids learned to use
surface-plus computers
… the Armed Forces of Earth offered a course called War Animation for
Peace (WAP).
The course was a hit with the younger cyber crowd. It took six years of
intense dedication and you learned how to annihilate computer-generated
space invaders.
If you passed you got a great condo with golden skylights, an air truck and
a hunk of spending money. You worked six hour shifts, four days on─four
days off … and had a holiday every three months. You could go to almost
any place on earth or the moon for R & R.
They called you
a WAPER (War Animation for Peace Employee Patriot). You worked in a cool
WAP module that was big enough to house a dozen old fashioned 747s. Except there were no
747s. Just two thousand other WAPERs.
You hung out in an
ergonomic leather chair, under green tinted lights and you concentrated on
three screens in front of you.
The air was lovely with extra oxygen to keep
you sharp and it reminded you of a lemon grove.
The screens showed computer-generated
attackers headed toward us.
These images were developed by the Armed
Forces to teach earthlings how to repel a real, honest-to-goodness space
invasion in the unlikely event one ever happened. It was the ultimate
computer-war simulation game.
Runners brought you food
and drink. You could even get a massage. Your job was to destroy the
incoming computer generated warships, even though they did not always seem
that hostile. Some were advanced stealth vehicles.
Sometimes you worked
alone and sometimes when the imaginary enemy seemed to overwhelm earth,
your fellow WAPERs came to your aid. After each victory you were awarded
goodies—everything from a year’s supply of chocolate chip cookies to a new
speed boat.
Everything was hunky-dory
as long as you took your job seriously and followed the various
directives. (The seventh directive prohibited communication with the
incoming phantom attackers.)
And who would be stupid
enough to open up such a communication, because the Armed Forces would
punish you. No one ever tested the directive because all of the WAPERS had
been given extensive personality scans.
There was, however, a way
you could cheat the test. Becki Dunlop, WAPER second class, had not really cheated, she just hadn’t told the complete truth and on the day of
the scan there was some miner hiccup in the software. After all it was
made by a company that had at one time been called Microsoft.
Becki was a border line
rebel. A bit of a trouble maker. She started a conversation with one of the
so-called incoming cyber attackers.
Becki probably wanted to
get found out and fired for she was bored with the endless games and war
theories and she did not like her condo anymore, she was not even allowed
to repaint it.
She felt bad because she
knew what a great disappointment her failure would be to her parents and
her brother and her sister.
Maybe not her sister, her
sister had always known Becki was a trouble maker and had never forgiven
her for making life miserable when a new boyfriend showed up.
On Sunday at
4:17 PM Director Brainwaite’s face appeared on all 6,000 WAP monitors.
He talked in
that warmly father voice of his, a voice that you could trust, a voice that
inspired devotion. “My dear brave Wapers,” he said. “On behalf of the our
Forces I want to thank each of you for your efforts and dedication.”
He brushed perspiration from his forehead. “Some of you have suspected that the
computer animation space vehicles you have repelled over the years are in
fact authentic craft from a distant galaxy.”
Many of the
WAPERs exchanged glances. Were their suspicions true? They didn’t have to
wait long to find out.
“We could not
give you the full information concerning the invaders you have
encountered,” continued the director. “You would have cracked under the
pressure.”
That meant that
the simulation games were fake. The WAPERs had been fighting some kind of
space invaders. Wow!
One of the
WAPERS raised his hand, asked, “What about the theory that the invaders
were coming in peace?”
“The chance was
only 63 per cent,” said the director. “A risk that we could not take.”“So we killed
thousands of voyagers?” asked another WAPER.
“Yes,” said the director. “Regrettably
our figures were flawed. The invaders, or voyagers as you call them,
escaped their own world before a super nova destroyed it.
"They wanted to co-exist with us. They wanted
to become a part of our world. This is one of the few places in the
universe they could exist. Where life has a chance.”
“Then we better
stop killing them,” said another WAPER.
“Oh, that we
could,” said the director. “They have determined that we are too savage.
An hour ago they released a combined Theta Ray.”
On every WAPER
screen a blue light appeared. It grew larger and bluer.
“What does that light
mean?” asked another WAPER.
The director sighed. “It
has no adverse effect on plant life and will actually cure what little
global warming we have. Tragically when the blue light envelopes earth, all
humans will evaporate."
“What if we tell them we
are sorry and we made a terrible mistake and beg them for a chance to
live?” asked Becki.
“Too late—we have had no
chance to communicate with them,” said the director.
“I’ve been talking to
one,” said Becki. “He has been talking to me.”
“That’s against the
rules,” said the director.
The blue light on the
screens became bluer.
“I’m sorry,” said Becki.
“And while I’m apologizing I should say I am also sorry that I left my
communications link open and the voyagers just heard everything we said.”
“Oh, that it were
possible,” said the director.
At that instant the
intense blue lights on all the WAPER screens became a lighter blue, just
like the hue before dawn. The blue light disappeared.
“All things are
possible,” said a voyager's voice over Becki’s headset. "If we talk instead
of destroy."
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